Postgraduate Course: Computer Animation & Visualisation (Level 11) (INFR11067)
||School of Informatics
||College of Science and Engineering
||Not available to visiting students
|Credit level (Normal year taken)
||SCQF Level 11 (Postgraduate)
|Home subject area
||Other subject area
||Taught in Gaelic?
||Two major topics of Visualisation and Computer Animation are covered in this course.
Visualization is a cognitive process using the powerful information processing and analytical functions of the human vision system. It has always been a major factor in scientific progress and now, with the assistance of computer graphics, it extends our vision system from sub-atomic to interstellar dimensions and allows geometric representations and simulations of any multidimensional dataset. The fundamental objective is to acquire new knowledge rather than generating pictures. This part is very practical and techniques will be illustrated with applications in the scientific, engineering and medical domains. The increasingly important field of information visualisation and visual data-mining will also be covered.
The computer animation part will focus mainly on technological aspects for 3D computer animation for applications such as games and virtual environments. Techniques of character animation such as synthesizing their body movements, facial expressions and skin movements, and behaviors in crowded scenes, and how to compress such data will be first covered. Other topics which are essential to create natural scenes, such as physically based simulation for clothes, fluids and particles will also be covered.
|| It is RECOMMENDED that students also take
Computer Graphics (Level 11) (INFR11021) AND
Human-Computer Interaction (Level 11) (INFR11017)
|| Students MUST NOT also be taking
Computer Animation & Visualisation (Level 10) (INFR10039)
|| For Informatics PG and final year MInf students only, or by special permission of the School. Some previous knowledge of 3D geometry, 3D computer graphics, and simple programming or scripting will be an advantage.
Computer Graphics (Level 11) and Human-Computer Interaction (Level 11) are natural components of any computer animation / visualisation course and they are recommended (but not required) as companion courses.
Course Delivery Information
|Delivery period: 2011/12 Semester 2, Not available to visiting students (SS1)
||WebCT enabled: No
|No Classes have been defined for this Course|
||First class information not currently available|
|Main Exam Diet S2 (April/May)||2:00|
Summary of Intended Learning Outcomes
|1 - Describe different representations of 3D objects, and evaluate their suitability for a given visualisation application;
2 - Discuss structural properties of data and the influence they have on choice of visualisation algorithm;
3 - For a particular visualisation problem, assess the suitability of different visualisation algorithms;
4 - Design and construct a visualisation application, taking into account relevant application requirements and choosing appropriate representations, algorithms and tools;
5 - Explain the kinds of animation that can be generated from the application of inverse kinematics or spacetime constraints to control characters;
6 - Describe a range of character animation techniques, comparing their usefulness for different applications;
7 - Synthesize animations of characters moving around, changing their facial expressions and controlling them in crowds;
8 - Use physically-based simulations to animate the movements of clothes, fluids and particles.
|Written Examination 70
Assessed Assignments 30
Oral Presentations 0
The course has a single written exam, and two assessed coursework assignments of equal weighting: one on volume data visualisation and the other on character animation.
Assessment of outcomes 1-3, 5 and 6 will be primarily through the written examination, supported by parts of the coursework assignments. Outcomes 4, 7 and 8 will be assessed through coursework.
||* Visualisation: definition and motivation.
* Data representation: geometric abstractions; volume and surface representations, interpolation.
* Fundamental algorithms: colour mapping; contouring; glyphs; volume rendering.
* Advanced algorithms: flow visualisation, vector visualisation, tensor visualisation.
* Information visualisation: networks and trees; document visualisation.
* Advanced topics of Computer Graphics: Visualisation of environments, data processing.
* Character Animation techniques: keyframe animation, inverse kinematics, facial animation, PD-control, flocking, crowd simulation.
* Motion capture technologies: optical, magnetic, mechanical, gyrosensors.
* Optimization-based techniques: space-time constraints, Laplacian distance shape deformation.
* Physically based animation techniques: fluid animation, hair animation, cloth simulation, deformable objects.
Relevant QAA Computing Curriculum Sections: Not yet available
||* Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics), Richard Parent
* SIGGRAPH computer animation course http://www.siggraph.org/education/materials/HyperGraph/animation/anim0.htm
* Shroeder, Martin & Lorenson, 'The Visualization Toolkit', 2nd ed., Prentice Hall, 1998. The primary text for the course.
* Spence 'Information Visualization', Addison-Wesley, 2001. Good for the topic of information visualisation.
* Lichtenbelt, Crane & Naqvi, 'Introduction to Volume Rendering', Prentice Hall, 1998.
* Shroeder, Martin & Lorenson, 'The Visualisation Toolkit User's Guide', Prentice Hall,
Timetabled Laboratories 0
Non-timetabled assessed assignments 24
Private Study/Other 56
||Dr Michael Rovatsos
Tel: (0131 6)51 3263
||Miss Kate Weston
Tel: (0131 6)50 2701
copyright 2011 The University of Edinburgh -
3 April 2011 11:21 am